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Old Aug 25, 2006, 11:19 PM // 23:19   #1
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Default Master's Reward for missions in Cantha

I've been thinking about this for some time now and I'd like to know others' oppinions on this...

Personally I think the time limit for mission bonuses (masters etc) really really really sux...
Where is the tactics gone? Doing canthan missions I felt like being in some kind of Hack&Slash, with all the "Faster!" and "Rush!" attitude and I missed the way its sorted out in Tyria. Bonuses in Prophecies made it possible to complete missions WITH bonuses with a virtually any team (even with Henchies only), as long as it had some sort of tank and some sort of healer - the key was tactics. Not to mention that it gave players possibility to anwser a phone or go to Restroom if needed... Now, in Cantha its all about dealing huge ammount of damage in the shortest time and RUNNING! Hello? Tactics? Skill? Fun? Equal chances for classes like Mesmers who ain't straight damage dealers? ....

So what do you think about it?
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Old Aug 25, 2006, 11:22 PM // 23:22   #2
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This has been discussed more often already, and you're not the only one who think it's not the best idea. Though getting through quickly does require some tactics though
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Old Aug 25, 2006, 11:40 PM // 23:40   #3
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Being timed ALWAYS sucks, and this is no exception.
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Old Aug 25, 2006, 11:46 PM // 23:46   #4
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There is one mission that's the exception to the rule, and getting the master's reward there is one of the hardest: Gyala Hatchery.
It really does help sort the men from the boys so to speak.
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Old Aug 25, 2006, 11:50 PM // 23:50   #5
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Timed missions are a double edged sword. On one hand, I like the fact that the missions won't last for hours while everyone takes their sweet time. On the other hand having to rely on the whole team to blast through without stopping to scavange all the loot dropped (viznuah square for example) and stop to open every, chest even if it's purple, can make it tough to get masters.

I dunno, I guess I'm on the fence about this.
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Old Aug 25, 2006, 11:56 PM // 23:56   #6
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Quote:
Originally Posted by Nexus Icon
There is one mission that's the exception to the rule, and getting the master's reward there is one of the hardest: Gyala Hatchery.
It really does help sort the men from the boys so to speak.
Hatchery's easy, especially if you use hax skills and go around

The eternal grove also isn't timed, but bad things happen there...

Time limits make me not afk
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Old Aug 25, 2006, 11:58 PM // 23:58   #7
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Considering factions is more PvP based, it does require skill to get masters on every mission. Timed missions require a wonderful thing called energy management which does sort out the good from the bad. In Tyria, you could take on a group then wait for ever to replenish your energy which you lost in the first 5 seconds of battle. That doesn't teach you anything about the game or how to play properly.
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Old Aug 26, 2006, 01:08 AM // 01:08   #8
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Quote:
Originally Posted by Sekkira
Considering factions is more PvP based, it does require skill to get masters on every mission. Timed missions require a wonderful thing called energy management which does sort out the good from the bad. In Tyria, you could take on a group then wait for ever to replenish your energy which you lost in the first 5 seconds of battle. That doesn't teach you anything about the game or how to play properly.

QFT , Masters Seperates the Men from the Boys As far as Monks and Other High pressure Casters goes
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Old Aug 26, 2006, 01:40 AM // 01:40   #9
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Wrong. People I've seen try for masters sometimes don't have the faintest clue and if the monks and the team are good they get CARRIED through instead of gaining player skill.

You only need 5/8 for the missions, really.
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Old Aug 26, 2006, 01:41 AM // 01:41   #10
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I didn't mind the timing, with a good team they're easily beatable. Gyala master was one of the most fun ones though, as the timed missions are just .... doing the mission, without really any extra effort.
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Old Aug 26, 2006, 02:31 AM // 02:31   #11
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Bonuses are easier. I like the timed mission aspect. I think the methods of Prophacies and Factions should be combined (if you do a bonus, you get a time bonus for the mission to help it get under a certain time faster).

Bonus, to me, just means more time to go back and redo the mission. It's basically just a second mission within the mission (mostly). Masters means you have to have some good communication and skill going on, which lets me put those with Prot of Cantha title at a higher regard than Prot of Tyria.
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Old Aug 26, 2006, 03:52 AM // 03:52   #12
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hm, not sure about the title thingy since my necro only needs to go and do zen to get it while she needs to finish 5 others in tyria.....cantha was easy for her being a mm.......
for me, dont like being timed.....same as OP....its hard to answer the door when the group is yelling run run we have only 2 minutes left!!! granted it makes it harder to do with henchies.
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Old Aug 26, 2006, 04:52 AM // 04:52   #13
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I really really really hate the time thing in cantha missions.
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Old Aug 26, 2006, 05:08 AM // 05:08   #14
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Timed missions is for the competetive kids with a Counterstrike background.

Mission Bonus is for people with a standard RPG background that don't see the point or skill in rushing things.

Obviously I'm in the last group.
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Old Aug 26, 2006, 06:47 AM // 06:47   #15
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Quote:
Originally Posted by LifeInfusion
Wrong. People I've seen try for masters sometimes don't have the faintest clue and if the monks and the team are good they get CARRIED through instead of gaining player skill.

You only need 5/8 for the missions, really.
Noone said it was the epitome of skill that required the entire 8 man party to work together in perfect harmony like a well oiled machine and just maybe you'll get through.
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Old Aug 26, 2006, 08:07 AM // 08:07   #16
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I apologize if it has been discussed but the "Search feature" on this forum still remains a myth to me...

@JAFO2RHh
When I came to Cantha I also thought at first time limit isn't so bad becouse I won't spend hours in there... But I don't think so anymore.

Firstly, becouse I generally HATE time limits in any game and I belive it's just the easiest solution a desinger can give: no ides? Time limit. :/
Secondly, I play Mesmer - only. And I'd really like the Masters, but somehow... noones taking Mesmers to parties? They always prefer a Nuker or annother Monk/Necro instead... Thats frustrating, and I think anyone playing Mesmer or Assasin knows the feeling. Of course I have friends and Guild to help me out but they are all busy working ppl, not onlin for too much and I know there are other things they'd like to do.

Avarre, you said "just doing the misison"... Thats the prob for me... This "Mission" is just killing countless mobs like.. I don't know... Mu Online? Nah, too slow.. Um.. I don't know what game I can give as example, but its all about a rush, and than you see you missed 30 sec for masters. I had 5 seconds once and though I'm a peaceful creature, I thought I'll destroy something.
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Old Aug 26, 2006, 09:06 AM // 09:06   #17
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I don't mind the timed bonus standards much. What annoys me are newbies that don't understand the mission yet burdening parties. Also equally annoying are people that claim to make a master group when they are pretty clueless.

It rare to find a pug group capable of reaching bonus on some missions.
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Old Aug 26, 2006, 09:12 AM // 09:12   #18
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Quote:
Originally Posted by Cherrie

Avarre, you said "just doing the misison"... Thats the prob for me... This "Mission" is just killing countless mobs like.. I don't know... Mu Online? Nah, too slow.. Um.. I don't know what game I can give as example, but its all about a rush, and than you see you missed 30 sec for masters. I had 5 seconds once and though I'm a peaceful creature, I thought I'll destroy something.
That's your interpretation, and I can see why you might have a problem. For me, I move to kill the next group as soon as I drop the one I'm fighting, so it doesn't feel like a rush to me. Anything else, standing around etc, feels too slow. That is, unless I'm just casually doing missions with friends etc, in which case I don't care about the rewards

Anyways about mesmering, I did Raisu again today with 2 mesmers in team, mastered it without too much trouble. Building the team and knowing people to come help is key.
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Old Aug 26, 2006, 09:16 AM // 09:16   #19
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The OP said it: All prophecies required was a tank and a monk. Gee Gee tactics.

Now Catha is more exciting. How about bringing Charge! ? Or other fast dmg dealers ( assassins ). Involves more tactics IMO.

Prophecies PvE = Turn-based strategy game à la Advance Wars.

Cantha = C&C
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Old Aug 26, 2006, 10:20 AM // 10:20   #20
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Quote:
Originally Posted by Avarre
Anyways about mesmering, I did Raisu again today with 2 mesmers in team, mastered it without too much trouble. Building the team and knowing people to come help is key.
I know and you know and other Mesmers know WE can do it...
Unfortunatelly people building teams don't... So um.. yeah... friends. What if you're a loner?

@Yanman.be I ment you had to have those in your team... But Ive done Hells Prec w/o any tank (i dont mean "no warrior", but no character with a tank-build - yes, we had 2 Mesmers :P) I dont agree canthan style requires more tactics - except for few missions, its just tank -> nuke -> proceed -> tank...
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